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DMGame.Doc
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Text File
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1990-12-16
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3KB
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106 lines
DUNGEON MASTER ENHANCED CHARACTER SET
Since we have a focus on Dungeon Master in our Premier Issue, it is
only fitting to include on disk some appropriate helps. In the Treasures
directory, you will find a file labeled DMGame.Dat. This is a save file
for the game with some "slightly" enhanced champions. Please read the
documentation below for an explanation of the save file and how it was
produced.
We wish to express our appreciation to Skip "I just can't play a game
FAIRLY" Sanders for his ingenuity and for making this file available.
Additional save game files are available on a specially prepared disk of
helps, Dungeon Master Resources. For more information, please refer to
The Adventurers' Guild.
Chuck Miller
Editor (Lord Of The Realms), Enchanted Realms
-]---- -]---- -]----
This file (DMGame.Dat) is a Dungeon Master save file, with 4 characters on
level 1, just before the entrance to the stairs area.
The four characters are:
Edvarg The Unfailing - Human
Estival The Lunatic - Dwarf
Shrefly The Wizard - Human
Skeeve The Great - Human
All four characters are Artisan Level in Fighter, Ninja, Priest and Wizard
class, and have Health 999, Stamina 999, and Mana 512. They all have
personal characteristics (strength, dexterity, wisdom, vitality, anti-magic
and anti-fire) of 176.
They possess between them:
Samurai Sword
Axe
Mail
Hosen
Leather Jerkin
Leather Pants (2)
Leather Boots
Suede Boots
Ghi
Trousers
Pants
Tunic
Torch (1)
These Characters should make investigating the Dungeon of Anaias much less
difficult, and keep you from becoming frustrated.
You get experience for bashing doors and critters (fighters), throwing
things (ninjas), and casting spells (priest and wizard). You'll get more
experience for fighting creatures than for hitting doors, and more for
doing it lower down in the dungeon.
The Ability Levels in Dungeon Master are:
Neophyte
Novice
Apprentice
Journeyman
Craftsman
Artisan
Adept
Expert
LO Master
UM Master
ON Master
EE Master
PAL Master
MON Master
ArchMaster
It takes twice as much experience to reach the next level of ability as
the last level took.
For those interested, these characters were edited by creating a DM disk
with the Aux-Handler inserted into the startup sequence to create a cli on
the serial port. Using another computer, and a debug utility (ddt) the
characters were found in (fast/slow) memory, and their abilities modified.
Levels of ability were gained by setting experience to one less than the
next level, then doing the appropriate action to gain some experience,
letting the game do all the setting of other things attendant on level
raises. The game was then saved normally, and the enclosed DMGame.Dat
resulted.
To use this file, create a Dungeon Master Save disk (with the games format
option, or by formatting a disk with DOS with the correct name) and copy
the DMGame.Dat file enclosed onto that disk. You can now use the "resume"
option of DM to start this new group of heavy hitters.
Skip "I just can't play a game FAIRLY" Sanders
-]---- -]---- -]----
NOTE: DMGame.Dat and this textfile are both freely distributable and may
be shared with others as long as this documentation is kept with the save
game file. Enjoy!
-]----